Story spoilers past this line
Absolum endings
Beating Azra ends an ordinary run and unlocks Ritual of Time. The true ending asks you to beat Azra once, finish another full run while keeping at least one Mother’s Grace, and then fight Absolum at the top of the tower. That fight’s end has the creature leave Talamh.
Two stops, not one
Searchers who type final boss often land on the Underking or on Azra. The Underking is Grandery’s region boss. Azra is the Sun King at the end of a normal ascent. Absolum, the creature, is the extra fight. Walkthroughs say the opening of that fight is a scripted blow, that drones appear around 40 percent health, and that a time stop refills the boss near 1 percent before a faster last phase. The true-ending text is that you help it hatch and it leaves the world.
A co-op-only clause shows up in search data for the true ending. The unlock steps I can cite are the prior Azra clear and Mother’s Grace, not a second controller. Where a post demands two players, I have not found a second independent guide that repeats it, so the co-op cell stays a search, not a rule.
| Ending | Requirement | Status |
|---|---|---|
| Azra clear | Reach the tower and win | 2 sources |
| True fight | Prior Azra clear, another run, at least one Mother’s Grace | 2 sources |
| Two-player requirement | Not confirmed by two guides |
Questions
Who is the final boss?
Azra ends a normal run. Absolum is the true final fight after that.
Do I need two players for the true ending?
The cited steps are a previous clear and Mother’s Grace. A co-op requirement is not confirmed here.
Related
Sources
Checked 2026-11-07. Applicable public version notes are in the tables above.