Absolum not working
Missing Steam overlay reports clear up for several players after Advanced Video is set to Vulkan and the game is restarted. Unrecognized controllers often want Steam Input toggled. Crashes want a Visual C++ update, a GPU driver, and a file verify. Connection loss wants a new invite code.
Fixes tied to a report
October 2025 Steam threads say the overlay returns when the graphics API is Vulkan. The studio later said an update covered part of that. Controller glyphs come back for some people when Steam Input is turned off, which matches Prima’s note that native support already draws Xbox, PlayStation and Switch icons. A launch crash was cleared for one player by updating the Visual C++ redistributable. Out-of-memory dumps land in the Gamedumps folder under the Absolum Steam save directory.
Online drops on scene changes are the same cluster as the co-op page: restart, new code, lower ping. A Ruzgar-room crash when entering with a mount was acknowledged as fixed; the workaround that posts still repeat is to leave the mount outside. HDR and remote-play failures are common searches. I do not have a published HDR toggle sequence, so that row stays a symptom without a fake step.
| Symptom | What players changed | Status |
|---|---|---|
| No Steam overlay | Graphics API to Vulkan, restart | Community cluster, Oct 2025 |
| Controller ignored | Toggle Steam Input | 2 sources |
| Crash on launch | Visual C++ redistributable, drivers, verify | 1 source for the runtime |
| Connection lost | Restart, new code, avoid high ping | Community cluster |
| HDR | No published step |
Questions
Why does Shift+Tab do nothing?
Overlay reports point at the graphics API. Vulkan plus a restart is the change those threads name.
Where are crash dumps?
Under the local Absolum_SaveGame_Steam folder, in Gamedumps.
Related
Sources
Checked 2026-11-07. Applicable public version notes are in the tables above.