Absolum parry timing
There is no parry button. A forward dash is a Deflect against attacks that are not flashing red. A Skill hitting the attack’s active frames is a Clash, and a red guard-break only Clashes. The inspected sources do not provide frame counts. Distortion Hourglass adds 0.2 seconds to the Clash window.
Two different collisions
Deflect is a forward dash into an attack that is not a red flash. It staggers the attacker and opens a punish. An up or down dash is a dodge and does not count as a Deflect for rituals that care. Clash is riskier: your Skill has to meet the attack while it is active. Brome’s Skill is described as a wide, long active move that the community treats as the easiest Clash, with a wind-up. Karl’s headbutt is the beginner Clash on the tips page.
Horizontal thrusts can be stepped around. Vertical sweeps want a jump. The Underking’s wide fire is large enough that posts say you Deflect forward or Clash it, including with Brome’s Wall of Contempt. A punish on a whiffed boss swing shows red sparks, adds stun, and can lead to a juggle. I leave the frame table empty. The only printed timing number I will repeat is the trinket Distortion Hourglass at plus 0.2 seconds of Clash window.
| Tool | Works on | Status |
|---|---|---|
| Forward dash Deflect | Attacks without a red flash | 2 sources |
| Skill Clash | Active frames, including red flashes | 2 sources |
| Up or down dash | Dodge, not a Deflect | 2 sources |
| Frame table | No published count | |
| Distortion Hourglass | +0.2s Clash window | 2 sources |
Questions
What is the parry timing in frames?
The inspected sources do not provide a frame table. The only number repeated here is Distortion Hourglass at +0.2 seconds.
Can I block a red attack?
Red guard-breaks are Clash-only in the guides used here.
Related
Sources
Checked 2026-11-07. Applicable public version notes are in the tables above.