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Absolum parry timing

There is no parry button. A forward dash is a Deflect against attacks that are not flashing red. A Skill hitting the attack’s active frames is a Clash, and a red guard-break only Clashes. The inspected sources do not provide frame counts. Distortion Hourglass adds 0.2 seconds to the Clash window.

Steam screenshot of a bright weapon clash in Absolum
Steam screenshot of a bright weapon clash in Absolum
Steam screenshot of the Underking’s sweeping fire
Steam screenshot of the Underking’s sweeping fire

Two different collisions

Deflect is a forward dash into an attack that is not a red flash. It staggers the attacker and opens a punish. An up or down dash is a dodge and does not count as a Deflect for rituals that care. Clash is riskier: your Skill has to meet the attack while it is active. Brome’s Skill is described as a wide, long active move that the community treats as the easiest Clash, with a wind-up. Karl’s headbutt is the beginner Clash on the tips page.

Horizontal thrusts can be stepped around. Vertical sweeps want a jump. The Underking’s wide fire is large enough that posts say you Deflect forward or Clash it, including with Brome’s Wall of Contempt. A punish on a whiffed boss swing shows red sparks, adds stun, and can lead to a juggle. I leave the frame table empty. The only printed timing number I will repeat is the trinket Distortion Hourglass at plus 0.2 seconds of Clash window.

ToolWorks onStatus
Forward dash DeflectAttacks without a red flash2 sources
Skill ClashActive frames, including red flashes2 sources
Up or down dashDodge, not a Deflect2 sources
Frame tableNo published count
Distortion Hourglass+0.2s Clash window2 sources

Questions

What is the parry timing in frames?

The inspected sources do not provide a frame table. The only number repeated here is Distortion Hourglass at +0.2 seconds.

Can I block a red attack?

Red guard-breaks are Clash-only in the guides used here.

Related

Sources

Checked 2026-11-07. Applicable public version notes are in the tables above.